Sniper Elite | Ep. 1 – Karlshorst

It’s time to head into Karlshorst for the beginning of our Sniper Elite adventure. Expect stealth, careful positioning, tactical decisions, long-range shooting, and several occasions where the original plan lasts approximately thirty seconds.

This was our return to the original Plum Hunters, more commonly known as Sniper Elite. After playing every other game in the series over seven and a half years of streaming, it was finally time to see where it all began. Unfortunately, getting the game onto the screen proved almost as challenging as completing its missions.


🎯 About the Game

Released for the original Xbox in 2005, Sniper Elite takes place as the Second World War draws to a close and the first covert battles of the Cold War begin. Soviet and German forces are fighting through war-torn Berlin, creating a dangerous backdrop for a different kind of conflict.

We play as a lone American OSS sniper operating behind enemy lines. Careful movement, concealment, positioning and accurate long-range shooting are essential—although this Steam port made basic movement feel like a separate tactical challenge of its own.


🗺️ Where We Are in the Journey

Despite our long history with the series, this was the first time we had returned to the original game. We started in Karlshorst in April 1945, disguised as a German soldier and searching for an informant near a captured fuel dump.

We completed the opening rescue and continued into the Air Supply Raid, finishing two missions before stopping. That may also be the end of this particular streamed playthrough: I had hoped to explore several of its short missions, but the interface and controls made every simple action far harder than it needed to be.


💥 What Happens in This Episode

The first ten or fifteen minutes disappeared into technical problems. I knew this was an old game, I was not completely sure that I would be able to tab out of it, and it had been several weeks since I last tested it. Because of that, I started the stream without launching the game first, which is not something I usually do unless I already know the game.

I had bought the PC version for about 50p, but it refused to recognise my USB Duke controller. That would have been ideal for mirroring the original Xbox experience, but the Steam port offered no controller input at all, leaving keyboard and mouse as the only option.

When the game finally started, it opened in a tiny 4:3 window. Frodo advised everyone to squint while I moved windows and created temporary capture sources. Loading my save changed the resolution to a slightly larger window, but we still had to adjust OBS live to bring it up to full screen. Once the picture was usable, the audio arrived far too loudly as well. Naturally, #blamegary appeared during the setup problems.

Once we entered Karlshorst, I thought the graphics were perfectly acceptable for the game’s age. I would happily play something with this graphical style. The interface was the real problem.

We began by following the instructions to keep low, search bodies, watch the rooftops, hold my breath and engage enemies at range. I was disguised as a German soldier and had to meet an informant near a captured fuel dump. A tank covered an optional route, enemies fired from directions I had not noticed, and an early death sent us far enough back that we had to repeat part of the opening.

My character’s speed seemed completely randomised. There was no stamina monitor or obvious explanation, and I could not tell whether spinning the mouse wheel was making me faster or slower. Sometimes he slowed to a crawl; at other times he continued running for several metres after I released W. We even timed the stopping distance. He moved like a vehicle winding down, so I had to release the key early if I wanted to stop near a doorway or target.

Saving frequently became essential. Several deaths pushed us back through sections we had already completed, and we ended up starting from the beginning again more than once because we were death-looping. Frodo was given the job of reminding me to save, but on one occasion asked “Did you save?” only after the useful moment had passed. Gary pointed out that he was late, and the #Deathloop count continued.

The tutorial messages did not help. They appeared every few seconds to explain aiming, movement, cover and long-range shooting. I assumed that reaching the second level would mean we had finally reached the end of the tutorials, but unfortunately they continued interrupting the gameplay there as well. We eventually found the option to disable them, although it might have been too little, too late.

Rather than taking the optional route near the tank, we reached the wounded informant. The mission then expanded: another man had been captured, so we had to find him, pick him up and carry him back to safety. The slow walking and delayed stopping made that rescue more awkward than it needed to be, but we eventually delivered him, collected ammunition and completed the first mission.

There were still some pleasant surprises along the way. I had not expected the original game to contain anything resembling the bullet camera from the later Sniper Elite games, but an early shot triggered a primitive version of it. There was no X-ray camera, although we did declare one rare enemy hit a plumshot. A crashing plane also produced some very amusing physics, almost ragdolling as a solid block and rolling around the environment until it finally settled.

From there, we moved into the Air Supply Raid. We were working with resistance fighters to attack an ammunition dump and a nearby tank position before either could reinforce the other. The resistance was supposed to flank the position while I dealt with the pillboxes, although concealed soldiers, reload problems, more tutorial boxes and another poorly timed save led to further restarts.

I began saving before dangerous advances and picked off defenders from behind cover. I also had to look carefully at uniforms and headgear before firing because it was not always immediately obvious who belonged to the resistance and who was an enemy. The old animations produced some strange results as well: one soldier appeared to faint even though I did not see a shot connect, while another ended up on the ground with one arm pointing directly upwards.

The interface issues were really beginning to hurt by this stage, and it was not entirely clear what we were expected to do during part of the mission. I was low on health and could not work out how to use a medkit. Frodo first suggested, “Mash all buttons,” before providing the actual solution: select the medkit and press X.

The enemy tank was able to target us during some attempts, although it fortunately seemed reluctant to fire during others. We had no rocket launcher, so we eventually worked out that the dynamite in the inventory was the answer. Actually placing it was another matter. I cycled through the inventory, pressed X, picked the explosive back up and accidentally reversed part of the attempt while trying to understand what the game expected.

When I finally managed to place the dynamite, I moved what I thought was a safe distance away and detonated it. The tank exploded, but so did I. Luckily, that part was quick enough to repeat: place the dynamite again, run a considerably greater distance away and then blow it up properly.

By that point, I just wanted the mission to end. I was saving very frequently, and the game warned me that excessive saving would reduce my score. The score no longer mattered. I wanted to complete the level, get it out of the way and had no intention of returning to repeat it.

After one more difficult stretch of movement, we reached the resistance contact and completed the mission. The game then appeared to crash during the transition. That was enough for the campaign portion of the evening, and I made it clear that the original Sniper Elite would most likely not be returning the following Wednesday.

We then moved over to our tradition whenever we play a Sniper Elite game: after completing a mission, we play Marbles on Stream. Marbles delivered its mandatory crash before we could begin, so we restarted it and launched it for a second time.

The first race began with Frodo moving ahead while Vvoornth worked up from the back. Several racers seemed confused by the route, and AIDA came out in first place. Papa Soup had already decided that whether he won or died, it would be Gary’s fault. AIDA’s victory instead started the suggestion that the computer was taking over.

The second course appeared to suit Frodo, who established a strong lead before losing it near the end. AIDA won again. Chat responded with accusations of unfair assistance, while Gary finished behind her as “first of the losers.”

We recognised the final course too late as the teleporter track. Vvoornth warned everyone that they were going to be “yeeted” and made a note to avoid that track in future. Most of the field was eliminated: Frodo went out, I died, and Gary, AIDA and Mr V were also removed from the race. Papa Soup and Mr Smith survived, with Mr Smith winning and setting a new course record of a little over one minute.

Despite being eliminated from the final race, AIDA had already done enough to win the Grand Prix overall. Everyone seemed to think it was very rigged, while Mr V’s attempt to reclaim his winning streak ended with fourth place.

That was where we wrapped up the stream. I considered The Saboteur as a possible replacement so the Wednesday slot could retain its Second World War theme. I also had a look at the YouTube figures, and the video had attracted nearly 300 views over the course of the night. We may record the remaining missions as individual YouTube videos instead of streaming them, but we will have to wait and see.

After thanking everyone for watching, including Happy Cat and Gary for their support, we finished with our usual Wednesday outgoing raid to Ashens, who was streaming Zombie Virus.


📺 Watch the Episode

You can watch the complete episode on YouTube and witness the tiny window, drifting sniper, explosive miscalculation and suspiciously successful AI for yourself.

Visit my YouTube channel for more videos, or explore the Sniper Elite series playlist. If you enjoy the episode, leave a like, share your favourite moment in the comments and subscribe so you do not miss what comes next.


🔴 Join the Adventure Live

The plan may collapse within thirty seconds, the game may appear in a window designed for ants, and AIDA may seize control of Marbles—but that is exactly why these streams are better with the community there.

Come and join us live on Twitch or YouTube. Bring tactical advice, save reminders and a healthy suspicion of computer-controlled marble racers.


🔗 Community & Links

Whether you want to catch the next stream, continue the conversation or explore my other work, these are the routes back to the community.

Live — Be there when the next plan meets reality:
Twitch | YouTube

Community — Share advice, jokes and timely save reminders:
Discord

Socials — Follow the story beyond the livestream:
TikTok | Bluesky | Instagram | Facebook | Threads | X

Music — Add some Dr Ravenholm music to your day:
Spotify | Apple Music

Support — Help keep the streams and chaos moving:
Fourthwall | Teespring | Streamlabs

More — Explore my work outside the stream:
Business Centre | Download the Brochure | About Me | Blog


🏁 Two Missions, One Exploding Sniper

We finished two missions, survived the controls and confirmed that the original Sniper Elite will probably not return as a livestream series. I may record individual YouTube videos instead—the video attracted nearly 300 views during the night—but we will have to wait and see.

For the Wednesday slot, The Saboteur may take over and keep the Second World War theme alive. Whatever comes next, I hope its characters stop when I release the movement key.

— Dr Ravenholm


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