Edge Of Evil | Demo – We have to find our Lost Kitten!!
There are some horror games where you knowingly walk into danger. Then there are games where you are simply trying to rescue a kitten and somehow end up disturbing ancient graves, crawling through a pirate crypt, solving cursed puzzles and being hunted by things that should probably have stayed dead.
That is exactly where Edge Of Evil took us. What began as a seemingly simple search for Nightshade quickly became one of those wonderfully suspicious adventures where every dark corner begged to be investigated—even when common sense was screaming that perhaps we should leave it alone.
🐈 About the Game
Edge Of Evil is a dark psychological horror adventure from WRF Studios, the developer behind games we have previously explored including Vampirum, Earth Shadow, Night Feed and Last Half of Darkness.
The premise starts innocently enough: a lost kitten has disappeared into a cemetery. Unfortunately, the search leads beneath the graves and into an ancient pirate crypt filled with hidden passages, forgotten treasure, cryptic mechanisms and undead shadow creatures. Somewhere beneath it all lies the mystery of a broken ancient seal—and apparently our cat has decided this is an excellent place to explore.
🔦 Where We Are in the Journey
This video is a standalone look at the Edge Of Evil demo, rather than part of an ongoing playthrough. It is our first proper descent into the game and a chance to see what WRF Studios has been building before the full release arrives.
Having enjoyed several of WRF Studios’ previous games, I went into this one already curious about where it might lead. By the end of the demo, the answer was fairly clear: much, much deeper underground than any sensible kitten-rescue operation should ever require.
⚰️ What Happens in This Episode
Nightshade did at least have the decency to appear almost immediately. For a few glorious seconds, it looked as though we might simply pick him up, head home and congratulate ourselves on completing the shortest horror game in history.
Naturally, he ran away.
With no torch at first and barely enough visibility to see what was waiting ahead, the chase carried us deeper into the cemetery. Amy had apparently already been through here, become thoroughly creeped out and fled, leaving her flashlight behind. That helped with the darkness. It did absolutely nothing to make Nightshade cooperate.
Before long, looking for the kitten had become secondary to investigating locked doors, strange mechanisms and every suspicious corner I could find. The sound design was not helping matters either. Footsteps repeatedly seemed to echo just behind us, creating that wonderful horror-game sensation that something was following even when turning around revealed absolutely nothing.
Then we found a hole.
Obviously, I investigated it.
That produced our first educational death of the demo and a very useful lesson: perhaps do not lean into ominous holes inside haunted cemeteries. Undeterred, we resumed exploring, found a shovel, dug through suspicious ground and collected bones along with a mysterious cylinder that clearly had some future purpose.
Following Nightshade eventually brought us to an eerie woman with warnings about her father, hidden treasure, greedy thieves and the many people who had ignored similar warnings before us. This felt like extremely important supernatural lore. Our defence remained rather simple: we were just here for the cat.
More importantly, we spotted the number 385 and immediately wrote it down.
That clue soon connected to three disturbing statues called the Weeping Screams. Their numbered bases could be rotated, although working out how they fitted together would require more exploration. Unfortunately, exploration also led us into the ancient tradition known as “borrowing things from the dead.”
The dead objected.
Another death followed, complete with blood filling the screen, and the game politely suggested that perhaps we should investigate around the caretaker’s shack instead.
The caretaker’s area became a whole new distraction. We discovered an entire door we had somehow walked past earlier and questioned why a character carrying a perfectly serviceable shovel was apparently incapable of using it to break a simple lock. Eventually, the mysterious cylinder found its purpose and opened another mechanism, allowing us to press farther inside.
Naturally, there was still time to test the boundaries of reality. Wandering away from the intended route eventually brought us to an invisible wall and an area where the world simply disappeared into darkness.
We had officially reached the edge of the world.
Back in slightly more legitimate territory, the 385 clue finally paid off. Setting the three Weeping Screams to three, eight and five unlocked the puzzle and opened the way forward. It was one of those satisfying moments where something noticed much earlier suddenly snaps into place.
Deeper inside, the atmosphere became even stronger. Visually, Edge Of Evil looks fantastic, carrying some of the same beautifully grim atmosphere I enjoyed in Last Half of Darkness. There are still a few demo rough edges—the mysterious woman’s dialogue was extremely quiet—but the footsteps, distant screams and constant sense of being followed worked brilliantly.
Eventually, we found Nightshade again, trapped farther inside the crypt.
We promised to get him home. We also realised that bringing cat treats might have solved several of our problems.
Then something considerably less friendly appeared.
With a hostile creature approaching and the situation rapidly deteriorating, the demo abruptly ended. Nightshade remained trapped, the crypt remained haunted, and our supposedly simple rescue mission finished on a very deliberate cliffhanger.
Afterwards, I checked the Steam page for a release date, but Edge Of Evil is currently listed simply as coming soon. It is already wishlisted, though, and we will 100% be returning for the full game when it arrives.
🎥 Watch the Episode
If you want to see the complete descent into the cemetery—including bad decisions involving holes, questionable grave-robbing etiquette, the Weeping Screams puzzle and Nightshade’s continued refusal to come home—you can watch the full demo here:
Watch Edge Of Evil | Demo – We have to find our Lost Kitten!!
You can find more videos over on the Dr Ravenholm YouTube channel, and if you enjoy the adventure, please consider leaving a like, dropping a comment and subscribing.
There is also a full WRF Studios gameplay playlist if you want to explore some of the developer’s earlier games with us.
🔴 Join the Adventure Live
The crypt may have closed its doors for now, but the nightly adventures continue.
You can join me live over on Twitch, where we regularly wander into games, worlds and situations that seemed considerably safer when we started. You can also catch the action through YouTube.
Come along, settle in with the community and see what goes wrong next.
🌐 Community & Links
The best adventures are always better with a crew nearby, especially when something in the darkness starts making footsteps behind you.
Join the community and keep the conversation going:
Discord
Follow the trail across the wider internet:
TikTok · Bluesky · Instagram · Facebook · Threads · X
If you want some music for your own journey:
Spotify · Apple Music
If you would like to support the channel:
Fourthwall · Teespring · Streamlabs
And beyond the gaming side, there is more to explore:
Business Centre · Download the Brochure · About Me · Blog
🌑 Until We Return to the Crypt
For now, Nightshade is still somewhere beneath that cemetery, something unpleasant is waiting in the darkness, and there is clearly far more to this mystery than a missing kitten.
When Edge Of Evil finally opens the crypt again, we will be going back.
Until then, thanks very much for watching—and have a lovely day.
— Dr Ravenholm
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